This is a selection of professional work, projects and other things I have done.
FoleySonic: a tool for gesture controlled sound design, using off-the shelf motion-controllers such as the Nintendo Wii-Remote or the Playstation Move Controller. more
FlexiKnobs: Bridging the Gap Between Mouse Interaction and Hardware Controllers more
The ButtonPad and the PuckControl are two custom hardware controllers with custom driver software that were developed to enhance the user experience when working with audio editing and music creation software. more
NoISE (short for: Novel Intelligent Sound Exploration, sometimes also Novel Intelligent Sound Editing or Novel Interfaces for Sound Editing), was a one year interdiscipiplinary, multinational master-project at the University of Applied Sciences Bremen, Germany. more
A childrens toy stuffed with electronics is used as an interface to demonstrate how our perception can be fooled by false display of quantitative data. more
The mechanical tea ceremony is conducted by an apparatus that was designed to brew tea in a deliberately slow and aesthetically pleasing process. It was built to demonstrate an alternative approach to interaction design that emphasizes pleasure over efficiency. more
I did the microcontroller programming, sensor setup and some circuit design for DRoPS, a reactive light installation for dark and dodgy places. more
The InD is an institute at the University of Applied Sciences in Bremen. I worked there to develop touchschreen applications for public, interactive terminals and played with LEGO®. more
Hands-on electronic recycling: Making use of the useless. A workshop about penetration, investigation, and hijacking of electronic devices. more
I contributed a series of algorithmically generated animations to BBM's TROIA-Project. A mobile room equipped with a large-scale, low resolution, immersive display covering all inside walls.
"TROIA is an experimental plattform: an intelligent room in public space, a mobile architecture transcending the conventional potentials of stages or art spaces." more
Fernlicht is a distributed installation. It utilizes a sensor network to measure activity and visualizes the activity by illuminating distant places. more
FIL is a project that aims to develop wearable electronic artfifacts. Emphasizing both: technology and fashion. more
An interactive installation with a large scale projection for the re-opening of the city library in Bremen. more
A series of audiovisual events. A platform to exchange ideas. Occupying abandoned spaces such as an old freight-train yard or appartments in a ready for tear-down high-rise building blocks, filling them with an exciting mash-up of live-visuals, sound and urban street art. more
spring 2004















