works

This is a selection of professional works, projects and other things I have done, independently or with various collaborators.

Go 囲碁 MASCHINE
Go 囲碁 MASCHINE

The classic game of Go (jap. 囲碁 /Igo/) is turned into a musical instrument that can be played like a step-sequencer.  more…

February 2015
Red Bull Studios, Tokyo, Japan
FoleySonic
FoleySonic

FoleySonic: a tool for gesture controlled sound design, using off-the shelf motion-controllers such as the Nintendo Wii-Remote or the Playstation Move Controller.  more…

May 2010 / January 2011
FlexiKnobs
FlexiKnobs

FlexiKnobs: Bridging the Gap Between Mouse Interaction and Hardware Controllers  more…

January 2010
ButtonPad & PuckControl
ButtonPad & PuckControl

The ButtonPad and the PuckControl are two custom hardware controllers with custom driver software that were developed to enhance the user experience when working with audio editing and music creation software.  more…

late 2009
NoISE Project
NoISE Project

NoISE (short for: Novel Intelligent Sound Exploration, sometimes also Novel Intelligent Sound Editing or Novel Interfaces for Sound Editing), was a one year interdiscipiplinary, multinational master-project at the University of Applied Sciences Bremen, Germany.  more…

May 2008 - May 2009
digital.monkey
digital.monkey

A childrens toy stuffed with electronics is used as an interface to demonstrate how our perception can be fooled by false display of quantitative data.  more…

winter 2007/08
A Mechanical Tea Ceremony
A Mechanical Tea Ceremony

The mechanical tea ceremony is conducted by an apparatus that was designed to brew tea in a deliberately slow and aesthetically pleasing process. It was built to demonstrate an alternative approach to interaction design that emphasizes pleasure over efficiency.  more…

September 2007
DRoPS
DRoPS

I did the microcontroller programming, sensor setup and some circuit design for DRoPS, a reactive light installation for dark and dodgy places.  more…

Lucerne, Switzerland 2007
InD - Institute for new Dimensions
InD - Institute for new Dimensions

The InD is an institute at the University of Applied Sciences in Bremen. I worked there to develop touchschreen applications for public, interactive terminals and played with LEGO®.  more…

2004 - 2006
The Electrosense Workshop
The Electrosense Workshop

Hands-on electronic recycling: Making use of the useless. A workshop about penetration, investigation, and hijacking of electronic devices.  more…

profile intermedia 9 Bremen 2006
TROIA
TROIA

I contributed a series of algorithmically generated animations to BBM's TROIA-Project. A mobile room equipped with a large-scale, low resolution, immersive display covering all inside walls.
"TROIA is an experimental plattform: an intelligent room in public space, a mobile architecture transcending the conventional potentials of stages or art spaces."  more…

Summer 2005
Fernlicht
Fernlicht

Fernlicht is a distributed installation. It utilizes a sensor network to measure activity and visualizes the activity by illuminating distant places.  more…

Bremen 2005/2006
fil
fil

FIL is a project that aims to develop wearable electronic artfifacts. Emphasizing both: technology and fashion.  more…

since 2005
Zeichenstadt ikonia
Zeichenstadt ikonia

An interactive installation with a large scale projection for the re-opening of the city library in Bremen.  more…

Bremen, 2004
framefest
framefest

A series of audiovisual events. A platform to exchange ideas. Occupying abandoned spaces such as an old freight-train yard or appartments in a ready for tear-down high-rise building blocks, filling them with an exciting mash-up of live-visuals, sound and urban street art.  more…

summer 2003
spring 2004
re:sorb
re:sorb

As a founding member of the re:sorb crew I did collaborative work on live visual-performances, large scale interactive projections and music videos.  more…

since 2003